Interactive mobile technologies are today the core of many—if not all—fields of society. Not only the younger generation of students expects a mobile working and learning environment. And nearly daily new ideas, technologies, and solutions boost this trend.
To discuss and assess the trends in the interactive mobile field are the aims connected with the 15th International Conference on Interactive Mobile Communication, Technologies, and Learning (IMCL2023), which was held 9–10 November 2023.
Since its beginning in 2006, this conference is devoted to new approaches in interactive mobile technologies with a focus on learning. Nowadays, the IMCL conferences are a forum of the exchange of new research results and relevant trends as well as the exchange of experiences and examples of good practice.
Interested readership includes policy makers, academics, educators, researchers in pedagogy and learning theory, schoolteachers, learning Industry, further education lecturers, etc.
Table of contents (35 papers)
Front Matter
Pages i-xvi
Women in ICT
Front Matter
Pages 1-1
Empowering Tech Talents Among Young Women: Key Takeaways from a Panel Discussion
Aurelia Ciupe, Daniela Popescu
Pages 3-10
Pivoting Towards European University Alliances Supporting Technology Entrepreneurship for Women….. Insights from a Feminist Perspective
Deirdre McQuillan
Pages 11-24
Women in Higher Education in Bulgaria: Achievements and Possibilities
Yoana Pavlova
Pages 25-32
Empowering Students in Technical Higher Education Through Teamwork and Alternative Assessment Methods. A Case Study
Irina Duma, Andreia Molea, Nicolae Vlad Burnete, Dan Moldovanu
Pages 33-42
Real World Experiences
Front Matter
Pages 43-43
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Parameterization and Modeling of Structural Designs for the Transformation of a Smart City
Anastasia Gasidou, Dimitrios Kotsifakos, Christos Douligeris
Pages 45-56
Smart m-Observation and Study of Orthodox Art
Desislava Paneva-Marinova, Detelin Luchev, Maxim Goynov, Emanuela Mitreva, Radoslav Pavlov, Dušan Tatić
Pages 57-62
Interactive Chatbot for Improving the Text Classification Data Quality
Doaa S. Elzanfaly, Nada Amr Mohamed, Nermin Abdelhakim Othman
Pages 63-77
Cultivating Computational Thinking in Early Years Through Board Games. The Cthink.it Approach
Tharrenos Bratitsis, Maria Tsapara, Kiriaki Melliou, Leonard Busuttil, Diane Vassallo, James Callus et al.
Pages 78-89
Board Game Design by Children as an Assessment Mechanism in Kindergarten. A Case Study About Disability and Vulnerability
Maria Tsapara, Tharrenos Bratitsis
Pages 90-105
Progressive Healthcare Pedagogy: An Application Merging ChatGPT and AI-Video Technologies for Gamified and Cost-Effective Scenario-Based Learning
Matthew Pears, Cherry Poussa, Stathis Th. Konstantinidis
Pages 106-113
A Project Overview: The Implementation of a Native Android App for Mobile Signal Detection and a PHP Laravel Web-Based Platform for Real-Time Monitoring and Analysis of Wireless Communication Networks for Educational Purposes
Georgios Roussos, Petros Nicopolitidis
Pages 114-125
Identifying the Most Mobile Content Sections Within a Course of Biosensors from the Last Decades
Cristian Ravariu, Gabriel Dima, Musala Sarada, Avireni Srinivasulu, Bhargav Appasani
Pages 126-133
Work-in-Progress: SYNERGIA, Towards an Online Communication and Collaboration Interactivity
Hippokratis Apostolidis, Spyridon Armatas, George Tsantikis, Thrasyvoulos Tsiatsos
Pages 134-140
The Development of Interdisciplinary Digital Learning Platform to Advance Digital Learning Strategic Framework
Fei Geng, Daniel D’Souza
Pages 141-150
Artificial Intelligence in Power Distribution Systems
Razvan Alexandru Moise, Aurel Fratu
Pages 151-159
Adaptation of Internet of Things Technology to the Management of Educational Institutions
Abdelghani Ait Ben Braim, Mustapha Raoufi, Mohammed Skouri
Pages 160-167
Motivation to Learn in Immersive Web Environments: Pilot Study
Bárbara Cleto, Carlos Santos, Mário Vairinhos
Pages 168-179
Real World Experiences
Music Recommendation Based on Face Emotion Recognition
Pallavi Ramsaran, Leckraj Nagowah
Pages 180-191
Utilizing New Technologies for Children with Communication and Swallowing Disorders: A Systematic Review
Eugenia I. Toki, Soultana Papadopoulou, Jenny Pange
Pages 192-204
Fostering a Co-creation Process for the Development of an Extended Reality Healthcare Education Resource
Juliana Samson, Petros Lameras, Natasha Taylor, Rosie Kneafsey
Pages 205-212
Mobile Health Care, Healthy Lifestyle and Training
Front Matter
Pages 213-213
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Enhanced Web Platform for Optimizing Medical Fundraising for a Charitable Fund
Nurkhan Issin, Azamat Salamat, Assanali Aidarkhan, Mariza Tsakalerou
Pages 215-225
A Brain-Computer Interface Application Based on P300 Evoked EEG Potentials for Enabling the Communication Between Users and Chat GPT
Oana Andreea Rusanu
Pages 226-238
Self-management of Type-2 Diabetes Using a Mobile Application: A Pilot Study
Soulakshmee D. Nagowah, Abha Jodheea-Jutton, Kavi Kumar Khedo, Shakuntala Baichoo, Sudha Cheerkoot-Jalim, Leckraj Nagowah et al.
Pages 239-250
Plant Disease Prediction Using Deep Learning Techniques
Widaad Fayid Hulkury, Leckraj Nagowah
Pages 251-263
From Headsets to Mindsets – Human-Centred Extended Reality
Front Matter
Pages 265-265
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3D Transformation of 2D Captured Museum Objects at Risk
Maxim Goynov, Dušan Tatić, Desislava Paneva-Marinova, Radomir S. Stanković, Detelin Luchev, Emanuela Mitreva et al.
Pages 267-276
From Data Abundance to Informed Citizenship: The Empowering Potential of the Dali Life Game for Data Literacy
Petros Lameras, Sylvester Arnab, Mark Lewis
Pages 277-286
Rollick Games: A Formal Language Based Platform for Location-Based Pervasive Games
George Anestis, Nektarios Gioldasis, Stefanos Karasavvidis, Tzanis Palioudakis, Nektarios Moumoutzis, Stavros Christodoulakis
Pages 287-296
Perceptions and Challenges of Implementing XR Technologies in Education: A Survey-Based Study
Filip Škola, Alexandra Karanasiou, Mike Triantafillou, Haris Zacharatos, Fotis Liarokapis
Pages 297-306
Adventure in AI Project (2AI): Promoting AI Knowledge for Kids Aged 7–12 Using Gaming
Panagiotis Petridis, Vladlena Benson, Mariam Garibyan, Gonçalo Meireles, Alex Carpov, Dimitra Dimitrakopoulou et al.
Pages 307-315
Remote and Online Laboratories
Front Matter
Pages 317-317
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Work-in-Progress: “Smart Print Automation” Remote Lab and Cloud Connector
C. Madritsch, P. Hohenberger, B. Heindl, V. Smoly
Pages 319-325
Mobile Application Facilitating Agricultural Monitoring
D. Delioglani, A. Karakostas
Pages 326-333
Open-Source Based Remote Control of Thermo-Optical Plant uDAQ28/LT
Ján Šefčík, Katarína Žáková
Pages 334-341
Development of Teaching Methods Using Artificial Intelligence Techniques
Abdelali El Gourari, Abdelghani Ait Ben Braim, Mustapha Raoufi, Mohammed Skouri
Pages 342-354
Work-in-Progress: Realization of IoT Lab Benches Controlled by a Raspberry Pi Accessible via the Web
Amadou Dahirou Gueye, Lamine Yade
Pages 355-363
Correction to: Development of Teaching Methods Using Artificial Intelligence Techniques
Abdelali El Gourari, Abdelghani Ait Ben Braim, Mustapha Raoufi, Mohammed Skouri
Pages C1-C1
Back Matter
Pages 365-366